NodeStatesAdd
Description
An event that reports a State object has been added to a Node object's States collection.
Syntax
aModel_NodeStatesAdd(aNode, aState)
Parameter Description aModel a Model object. aNode the Node object to which a state has been added. aState the State object that has been added. Guarantees
- This event will be fired after the state has been added.
- The new state will be added to the end of the States collection.
Remarks
The new state's position can be found with this expression:
or because it is always added to the end,
The state's new name can be found with this expression:
aState.Name
This event will often be followed by a NodeStatesMove(aNode, aState, iPositionOld) event.
Applies To
Also See: